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Home News

The Callisto protocol’s performance issues were a “damned clerical error,” according to Studio’s CEO

December 5, 2022
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The Callisto protocol’s stuttering problems are due to a “damned clerical error”, according to to Glen Schofield, CEO of Striking Distance Studios.

In a series of separate answers on Twitter, Schofield explained that at launch the wrong file is patched for the Callisto protocol and that the error occurred because someone was in a hurry. “I will find out how this happened, but right now my focus is fixing. That’s where all our energy is. Ultimately, I am responsible and liable,’ Schofield said.

On Steam, players have rated the game for its poor performance. However, a patch went live late on launch day, which helped improve the stuttering issues.

Another patch has been released for the console versions who experienced crash and frame rate issues. Striking Distance Studio also explains that it will continue to improve the game’s performance and listen to feedback.

In IGN’s The Callisto Protocol review, we said, “The Callisto Protocol is an extremely atmospheric, action-packed tour of a spectacular deep space slaughterhouse. The largely linear design allows for minimal backtracking, meaning fat is trimmed away while leaving no shortage of bone and cartilage to rip and tear.

George Yang is a freelance writer for IGN. He has been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When he’s not writing about video games, George plays video games. What a surprise! You can follow him on Twitter @Yinyangfooey



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